2012-02-27

Soulstrip Poker

Last summer a friend and I were doing research in Chile. There were a bunch of other interns and none of us knew each other very well. To facilitate socialization we invented a game called 'Soulstrip Poker'. It's a lot like regular poker, except instead of gambling with money you gamble with secrets. 'Truth or dare' for manly men.

The first game went pretty well, with people asking small superficial questions ('What's your favorite type of music?'). The second game was much nastier, with people drilling into each other's insecurities and character flaws. After the third game we unanimously agreed to never play it again and then called an ambulance. I don't know why I'm putting the rules online. But I am. This is the third and final draft. 'Enjoy.'

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YOU NEED

1 Deck of Cards
Coins: chips, in values of 1, 3, 5
Paper

SETUP

Everybody takes a piece of paper and writes everyone's names. This is their mat. Agree on how many points everybody starts with. Distribute that many points evenly among all of the names. Make a final piece of paper and put it in the center.

RULES

Play like normal poker. Choose poker rules.

All chips are 'tagged' with the person who owns them. When put into the pot, take them from one section of the paper and put them on the appropriate names. If you win the pot, put each set of chips over the appropriate name.

Example: A, B, and C are playing. A raises with two points. He puts one B chip and one A chip onto the appropriate places. B folds and C calls with two C chips. C wins, moving the C chips onto the C section (eww), the B chip onto the B section, etc.

After rounds everybody has a chance to ask one question. They take the appropriate chips from another person's section and give it back to them. Then they ask the appropriate person a question. The question must be answered truthfully. What kind of question you can ask depends on how many you spend.

1 point: a question that can be answered in yes/no
2 points: a question that can be answered in one word
4 points: a question that can be answered in a sentence
8 points: no limit

If the player has a number of your point equal to the number you spent on him, he can "pass" by giving them to you. You lose your question but do not lose the coins. Nobody else may ask him that question, or any question designed to draw similar info for the rest of the game. You may bump a question to a higher category to make it harder to pass, but may not go beyond 8 points.

Players may trade points with each other at any point. Players may ask questions about other people, but the target may pass for free.

A player may "bow out". Everybody gets an opportunity to ask as many questions as they can with their coins. After that they are out of the game. A player may also force quit, but then they're a wuss.

Play ends when everybody mutually agrees, everybody bows out or quits, or a fight breaks out.

2012-02-26

Crowd Running

I'm an aggressive walker.

It's kinda like being an aggressive driver. If something is in my way, I try to get around it without slowing down. I can't call it parkour or anything, because it's less about gymnastics and more contortions. If somebody walks into my way, I twist around them. If a crowd of people are milling about, I move through the tiny spaces between them. I win if I don't touch anybody or anything before I finish. The challenge comes from the fact I have to slow down as little as possible. That's what makes it harder than it sounds.

The more I do it, the more automatic it becomes. It's reached the point where I no longer even think about slowing down or walking around people. My body habitually warps around the obstacles. Kinda cool in most situations, but definitely not when the crowd running would be embarrassing or dangerous. My new challenge is to not crowd run. I think it's gonna be a lot harder.

2012-02-23

Exploration

There are secrete places all over the university. Most aren't so much hidden as unnoticed For example, you can get from Gordon to Cummings without going outside. There's a tiny garden outside the Reg that only Max P's seem to know about. Five blocks from the edge of campus is the oldest sculpture in the city. The list goes on.

I've always been fascinated by this stuff. It's like we live in an art gallery. My first year I tried to find all of these places. There are a few common ones I haven't been in yet- like the Harper basement- and I've only recently been in the OI library. Still, I like to think I know more about these places than the average student. Fun fact: Our IDs get us into Rosenwald and Stuart. At night, the emptiness lends a surreal atmosphere. Sometimes I go in to run around and write papers.

Rockefeller has tours of the bell tower every Sunday. I really should go.

2012-02-22

Noticing

People never notice. When they walk into a room full of people, they tune the crowds out. When they start focusing on their work they never stop and look up, see how the room around them has changed. People never look at ceilings or (if possible) what's happening below. I think it might be a processing trick- it's a lot easier to
do stuff if you aren't constantly blasted by information overload.

I've been making an effort to be more aware of my surroundings. That means whenever I walk into a cafe I do a loop to see who I recognize, and taking breaks from my work every few minutes to get up and look around. I've managed to see dozens of familiar faces this way. People I haven't seen in weeks or months. They're always surprised when I walk up to them. Either they glazed over the crowd when they walked in, or didn't notice when I did.

Just the other day I was eating in one cafe when a good friend walked right past me and sat down at an adjacent table. I waited ten minutes before leaning over and poking him. His first question was "how long have you been there?"